ADARKFABLE

out now · $4.99 · windows + macos

DRAGONS DIE

dragons die. their names don't.

raise a named wing. plot every Breath-limited flight. bring home whoever you can.

released July 14, 2026 · single-player · steam achievements

— hatch them. name them. carry them home —

the long watch begins

the reach is open.

Breath is distance, firepower, and the road home. Raise a wing of particular dragons, plot the whole flight, and decide how much farther their lives can afford to go.

16
holds to take
4
escalating regions
1
shared Breath reserve
  • regional bosses and a final grand boss
  • the full First Clutch teaching campaign
  • three campaign slots, Steam Cloud, and 15 achievements
  • a free demo on the same Steam page
get Dragons Die on Steam · $4.99
  1. hi. you cracked your shell.
  2. you're really here. you actually—
  3. sorry. let me— hi.
  4. i'm peggs. i was a lil guy when the Hush came. an egg, almost.
  5. i hid as many of the others as i could carry.
  6. every shell i kept warm could be the next marblewick.
  7. could be. could not be. that’s the deal.
  8. you fly. we find out.

— peggs, the hold

every flight ends in a telling

when the run is over — won or lost — you sit with peggs and she reads the whole thing back. the first shell that cracked. every fallen dragon, named, with who they were and who still grieves them. the toll-men you refused. the egg you warmed that was never yours.

and the telling keeps: one click binds it to a link you can hand to anyone. the page is the memorial. "dragons die. their names don't."

read a telling from the reach →
Pegs reading a run back by the hearth
the names, said out loud.

current 1.0 gameplay

the hold, the reach, the long table

  • a named wing holds together under fire.
    a named wing holds together under fire.
  • plot the route. budget the Breath. leave enough to return.
    plot the route. budget the Breath. leave enough to return.
  • a shell cracks. a name enters the long table.
    a shell cracks. a name enters the long table.
  • every return names what the flight gained and what it cost.
    every return names what the flight gained and what it cost.
  • the long table keeps the living close and the fallen named.
    the long table keeps the living close and the fallen named.
  • instincts grow from the dragon who lived long enough to earn them.
    instincts grow from the dragon who lived long enough to earn them.
  • the song loft turns each campaign into something you can hear.
    the song loft turns each campaign into something you can hear.
  • the book closes. the names don't.
    the book closes. the names don't.